New
Game+
Beat the game and
wait until it tells you to save after the credits.
How
to get Phoenix in your DMW
in Nibelheim its a
town near the end of the game. go up the big tower looking thing near the inn
then examine it then Zack will go up and you will find the materia of Phoenix
How
to get Ifrit in your DMW
first beat ifrit in
the story then do the mission "Zack,The Materia hunter" you will
fight ifrit again in the mission then defat him you will get a"Ifrit
Materia"
How
to get Cait Sith in DMW
In the mission
"Zack,the Materia Hunter"go to "From A Hot Treasure Hunter"
do "suspicious mail3" get the treasure near a rock you should get a
item called"Caith Sit's Megaphone" its ability is called"Courage
Boost" which supports recovery and defense!
How
to unlock Cactus Thorn in the DMW
Go to the mission
and go to(Mysteries of the World,Cactoid Secrets,Cactuar Found?) complete the
mission to receive the mission the Cactus Thorn.Unlock 1,000 needles on the DMW
How
to get Bahamut in your DMW
Beat Bahamut in the
story then do the mission 'Zack,The Materia Hunter' then go to 'Starting Out'
then go to 'Rematch with Bahamut' beat him and you will get a materia called
'Bahamut Materia' he has a oerdrive called 'Megaflare'
How
To Get Odin on the DMW
The Last mission in
'Zack,The Materia Hunter' then go to 'Starting Out' do the last mission there
then you will aquire a materia called 'Odin Materia' in your DMW his special is
called 'Zentetsuken?'
Items
Unlockable
additional DMW Items:
Cactus Thorn:
Complete mission 10-1-3 to add 1000 needles to DMW
Tonberry's Knife:
Complete mission 10-2-3 to add Murderous thrust to DMW
Cait Sith's
Megaphone: Find in a treasure chest in mission 8-4-3 to add Courage Boost! to DMW
Moogle's Amulet:
Find in a treasure chest during mission 8-4-4 to add Moogle Power to DMW, and reach
Master Level for all equipped Materia
Magic Pot Tricks:
Follow the orders of a Magic Pot to add Item Mugger to DMW
Genji
Armor
Complete the DMW to
100% to obtain this powerful armor.
Easy
Gil
In the "Great
Cavern of Wonders" mission, fight the boss named Minerva. Keep your HP at
least 70,000 HP because she has an attack that does damage of at least around
60,000 to 70,000 even if you have Barrier active and/or guarding. Try to steal
99 Phoenix Downs from her. Use these for unlimited gil and Soldier Points.
Steal the Phoenix Downs, wait for her to attack then sell them. For the Soldier
Points, use the gil you got from selling them to buy Materia, then convert it
to Soldier Points.
Easy
Experience, Materia Leveling and SP
While on vacation
on Junon Beach, you will have a new mission under the "Mysteries
Of The World" category called "Fun In The Sun!".
Successfully complete this mission set to unlock "More Fun In The
Sun!"
The second mission in this sub-category is called "We Hope It's A
Vacation".
In this mission, Sea Worms fall out of the sky about a half dozen at a time.
This will continue until about fifty of them have been destroyed. Equip Sprint
Shoes to prevent them from inflicting you with Stop. Get the Quake Materia from
Wutai's secret shop and use it on this mission to kill up to six enemies at a
time. This will greatly increase your SP multiplier. They will also drop a
bunch of MAG Mako Stones that can be used for Materia
fusion. This mission never expires so do this trick as long as you like.
Gongaga
mini-game
After starting the
scene with Genesis and Hollander in the Hills of Gongaga, fight at least seven
battles in the hill and try to leave the area. Zack will notice a chest falling
down the waterfall. Choose "I bet there will be more" and play
the treasure chest mini-game. Monsters will come down as well as chests. The
boxes and monsters will come down four times, repeating the same pattern:
Wave 1 (chest): Middle
Wave 2 (monsters): Left and right
Wave 3 (chest): Far left
Wave 4 (chest): Far right
The more boxes you get, the better the prize. If you touch the monsters, you
will be temporarily paralyzedThe best way to avoid them is to get out of the
river the return once they're gone.
Join
Angeal's Fan Club
1. In Chapter 8,
when you need to make a flower wagon for Aerith , go to the fountain in Midgar.
Talk to the boy and learn that his mother is missing and never returned ever
since.
2. Go to the Sector 1 Train Platform. Find the woman standing by the wall when
you walk in. Talk to her about her son and select "A mother without
honor is nothing but a monster."
3. Return to the fountain and talk to the boy to join the Angeal Fanclub.
Join
Genesis' Fan Club
In Chapter 8, when
you need to make a flower wagon for Aerith, go to Loveless Avenue. Head to the back alley and talk to the
Genesis fan there. After that, talk to the Genesis fan in the fountain section,
and suggest that the two clubs to join up. Go back to Loveless Ave., and talk to the lady to receive a
membership to the club.
Join
Sephiroth Fan Club
After getting
access to the Park in the slums, go there and look near the blocked entrance to
the next sector. She will standing near the play set though may need to move
the camera angle to see her. Talk to her and she'll ask you three questions
about Sephiroth. Answer all three questions correctly to get accepted to the
club.
Seven
Wonders of Nibelhiem - 1st Wonder
During your first
visit to Nibelhiem, talk to the boy on the east side of the town to help him
solve the mysteries of the seven wonders.
Examine the water tower to solve the Wonder of the town's red water supply.
Note: Do not go to the Mako Reactor
with Sephiroth without solving this wonder.
Seven
Wonders of Nibelhiem - 2nd Wonder
In the guest room
inside the inn, check the painting of the girl. Return and talk to the boy,
then head back to the painting. Walk downstairs to see if the innkeeper walks
upstairs. He doesn't, examine the painting again. Slowly follow him (without
passing him or getting seen) to solve the wonder.
Note: Do not go to the Mako Reactor with Sephiroth until this wonder is solved
Seven
Wonders of Nibelhiem - Third Wonder
While escorting
Cloud and Tifa back to town, talk to each kid in the intersection near the Mako
Fountain. Take the path behind the children all the way to the end to have an
encounter with three "Wonder" bombs. Destroy all three of them
without letting any of them explode. Prevent them from expanding too much by
hitting them to shrink. Once you defeat them, go back to the town and exchange
the Gold Shard you obtained from them to get a Safety Bit.
Seven
Wonders of Nibelhiem - 4th Wonder
[Shinra Manor] Go to
the northwest room on the second floor to find a piece of paper and the safe,
which contains clues on how to open the safe. These codes are pretty random so
you'll need to check the clues one by one.
First digit: Knowledge overflowing.
Count the number of books not on the bookshelf in the room on the east side by
looking through the keyhole. Count the books on the floor and on top of the
book shelf.
Second digit: Unwelcome faces.
Count the number of Dorky Faces in the east room on the first floor. They
disappear and reappear but in the same places.
Third digit: Tasty reminders of
home. Count the number of Dumbapple and/or cans in the room on the
second floor in the back of the west wing. Also look for them behind or under
furniture.
Fourth digit:Resting on all four
feet. Count the number of chairs in the west room of the first
floor.
Go back to the room, and put in the deciphered code, and find a Cactuar in the
safe and the Vital Slash Materia. Return to the boy in town to find out about
the Fifth Wonder.
Seven
Wonders of Nibelhiem - 5th wonder
Go to the caverns
of Shinra Manor and defeat four Sahagins. Go into the rooms on the side of the
cavern and unlock each coffin there. You'll eventually find Vincent Valentine.
Seven
Wonders of Nibelhiem - 6th Wonder
You must complete
the first five wonders first. In Nibelhiem after Sephiroth has set the town on
fire, there is a boy standing near the store. Learn that his mother is trapped
inside and you have one minute to find her and get her out.
It will be difficult to find the mother with all the smoke so follow these
directions:
1. Head to thefar right of the store
2. Towards the rear
3. Go left
4. Next to the front, and finally to the right.
Press X when prompted, and backtrack to the entrance. The boy will give you an ATK Up++ as a reward.
Seven
Wonders of Nibelhiem - 7th Wonder
You must complete
all the other Wonders first. The boy will send you a message in the Outskirts
of Nibelhiem He left a treasure as a thank you for rescuing his mother somewhere
in the village for you to find.
Go past the save point toward the farmhouse in the Nibelhiem Outskirts, and
look on the ground near the fence for a glowing red object. Obtain the last
wonder, Wall Materia.
Status
Ward Materia
Combine your to Hell
Materia with a Status Ward Materia to prevent the following: Silence, Poison,
Stop, and Death.
Best
Materia and Equipment combination
Materia
Hell Firaga (Magic +75)
Libra (Attack +68)
Status Ward (HP +999%)
Mug (Vitality +100)
Wall (MP +400%)
Curaga (Spirit +84)
Accessories
Mog's Amulet (foes drop rare items only; all steals are rare, Luck +5) or
Ribbon (immune to all status ailments but Death)
Genji Armor (Break HP limit; new limit 99,999, always endure and regen)
Gold Hairpin (Break MP limit; new limit 9,999)
Brutal (Break Damage limit; new limit 99,999)
Stat
Boost
After meeting Hojo
in the laboratory, talk to him once. Go to the capsule near him and enter it.
Once you enter, Hojo will lock you up and ask a few questions. Based on your answers,
you will be given a stat boost by Hojo.
Weird
mini-game
On your way back to
help Angeal's mother, there is a weird mini-game where you have to break in
half some missiles. Don't ignore it , because if you break them all, you will
have more time to get some useful items around the village.
Different
ending
Before you battle
genesis apply a phoenix down. After you win the duel between you and genesis
there's a extra story which the Shinra army will hunt you down and after Zack
died and gave his sword to Cloud after a few second Zack will resurrect.
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Crisis
Core: Final Fantasy VII Unlockable: New Game+
To unlock a New
Game+ option, beat the game once through and save after the ending and credits
have concluded. You can then play through the game again with your items, gear,
Materia, and more from your previous quest.
Crisis
Core: Final Fantasy VII Unlockable: Genji Armor
Acquiring the Genji
Armor requires you to complete your DMW gallery and to achieve 100% for each
piece of the gallery. Genji Armor allows your max HP to reach 99,999, adding
permanent Endure and Regen to Zack for as long as the gear is equipped.
Crisis
Core: Final Fantasy VII Unlockable: Genji Shield
The Genji Shield is
an extremely powerful piece of gear that’s located in Mission 7-6-6. You have to fight the Magic Pot using the
following attacks in this order: Gil Toss, Costly Punch, 99,999 Damage and
Octaslash. The Genji Shield, when equipped, gives you permanent Omni Status
Guard, absorbs elemental damage and keeps permanently active Barrier and
MBarrier.
Crisis
Core: Final Fantasy VII Unlockable: Item Fusion Tome
To unlock the Item
Fusion Tome, complete mission 7-2-1.
Crisis
Core: Final Fantasy VII Unlockable: Genji Helm
You can acquire the
Genji Helm in the Network Shop Shade, a shop that can be found on mission 9-5-4. It costs a million Gil, it equips No Cost
MP and No Cost AP, and adds a permanent Libra affect.
Crisis
Core: Final Fantasy VII Unlockable: New Game++
To unlock a New
Game++ option, beat the game with a New Game+ file and save after the ending
and credits have concluded. You can then play through the game again
with your items, gear, Materia, and more from your previous quest.
Crisis
Core: Final Fantasy VII Hint: Avoiding Mission Battles
Most battles in
missions can actually be avoided, if you know what to do. Simply hug walls
while you're running through areas and battles should be easily avoided. This
trick will always work in round-shaped rooms, though it has less of a
chance of working in other situations.
Crisis
Core: Final Fantasy VII Hint: Find the Cursed Ring
At the very
beginning of the game, after you fight Behemoth, you will be quickly brought to
the second chapter. You'll have a scene with a character named Kunsel, who will
brief you about all sorts of important stuff. He'll then tell you to check out
the nearby supply pod, where you'll find a Bronze Bangle. However, if you check
the pod again, and again, and again (twenty more times, in fact), you will find
an item called the Cursed Ring.
The Cursed Ring is
a statistical powerhouse, raising your HP, MP and SP by 10%, as well as
increasing all stats by ten points. However, you can't use limit breaks, you
can't level up, and you can't access the DWMs during battle, meaning it's both
a blessing and a curse!
Crisis
Core: Final Fantasy VII Hint: Mission Difficulty
There are hundreds
of optional missions in the game, and each and every one of them are worth your
time. You'll get lots of special items, gear and materia for completing them,
not to mention Gil and "experience" that will go towards leveling up.
However, you may notice that there are difficulty levels affixed to each
mission. Keep in mind that these fluctuate depending on your level, so if a
mission is listed as "very hard" and you don't want to undertake it
at the present time, it will become "hard" and then "normal"
(and so on) as the difficulty level adjusts to your ever-raising level. This
ultimately makes every mission in the game manageable at one point or another.
Crisis
Core: Final Fantasy VII Hint: 9,999 HP
If you want 9,999
HP, try the following. Fuse together two fully-leveled HP Up materias together,
and fuse into the materia twenty-five Elixirs (you have to have the
item-materia fusion skill to do this). The end result will be an HP Up+ materia
with +360% HP (or around there). Elixirs are fairly rare items, but you can get
the Elixirs you need by doing missions.
Crisis
Core: Final Fantasy VII Hint: SP Conversion
If you're in need
of SP, here's a good way to convert your materia to massive amounts of it. Take
any status-raising materia (such as HP Up), and fuse it with a Chocobo Feather
or another item that will raise the materia's attributes. Have the attribute
added high (which shouldn't take too much SP), keeping in mind that the
better-leveled the materia, the better this will work. Once you get the
materia, convert it into SP.
By converting a
materia like SP++ (30+) fully mastered, I got 150,000 SP. The rarer the materia
converted, the more SP you will get from it.
Crisis
Core: Final Fantasy VII Hint: Missiles in Banora
Early in the game,
you'll reach a town called Banora. Near the end of the mission there, you'll
encounter a weird little minigame where missiles will be shot towards you and
you'll have to cut them down out of midair. This seems like a useless exercise,
but in fact how many missiles you manage to halt will give you more time when
you have to get back to Angeal's mom's house. What's more, you'll get items and
other rewards for cutting the missiles down. If you use the added time to scour
the town for more items and grab them all, you'll get an additional substantial
reward, including an Ether, a Soma, an X-Potion, an Elixir and a Phoenix Down.
Crisis
Core: Final Fantasy VII Hint: Following Aerith
There comes a time
in the game where you need to follow Aerith around Midgar. If you're getting
lost or are just feeling lazy, you can stand in front of her and she'll
literally push you to where you need to go. Just be sure to steady
yourself in front of her so that she doesn't walk past you.
Crisis
Core: Final Fantasy VII Hint: Fast Materia Mastering
After leveling-up
to a fairly high level (around the time you get the DMW called Lucky Stars),
you’re in a good position to master your equipped Materia rather easily. Head
to the game’s very first mission, which should be extremely easy for you to
complete by this point. Because of the parameter breaks, dying there is
unlikely. You can master your equipped Materia rather easily by hitting this
mission up over and over again.
Crisis
Core: Final Fantasy VII Hint: Shinra Manor Combo
At a certain point
in the game, you will arrive with a very ill Cloud at Shinra Manor and will
have to find new clothes for him. There are four rooms in the manor that you
will find are locked as you explore, and if you look through the keyholes of
the locked doors, you will see certain items that when counted will give you a
combination to a safe which holds Vital Slash Materia. Here’s how to find the
digits (From the Editor: this submitter gave us a combination, but in fact the
combination is randomly generated on each game, hence you’ll have to find it on
your own by doing the following).
First Digit -
Knowledge Overflowing (In the room nearest Cloud, you will find a room full of
bookshelves. Count the books on the shelves for this number.)
Second Digit -
Unfamiliar Faces (In a room on the first floor you will find eerie apparitions
floating in a room. Count them for this digit.)
Third Digit - Tasty
Reminders From Home (The second locked room on the second floor will hold
dumbapples and cans of juice. Count them.)
Fourth Digit - On
All Four Legs (The other locked room on the first floor holds a bunch of
chairs. Count them up for the final number.)
Crisis
Core: Final Fantasy VII Hint: Rifle Fun in Nibel Plains
There comes a point
late in the game where you’re inserted into the Nibel Plains and are given a
rifle to take out enemies from afar. There’s a level-up system on the rifle
that’s explained before you kill the first enemy. While it seems that you can’t
possibly level up the rifle entirely before you reach the conclusion of Nibel
Plains, you can actually backtrack at certain points to make enemies respawn.
By doing so, you can accumulate seemingly-endless amounts of experience to be
used on your rifle.
Crisis
Core: Final Fantasy VII Hint: Conversation With Hojo
When you reach the
Fusion Chamber and have a conversation with Hojo, he will ask you a series of
questions. While there is no wrong answer to any question, the amount of
SP you come out of the conversation with will actually depend on which answer
you provide him. Below are the three questions he will ask you along with the
SP point value of each possible answer.
When asked Which
do you admire more?, answer Sephiroth for 300 SP or Angeal for 100 SP.
When asked What
do you think Shinra needs most right now?, answer more SOLDIER operatives
for 200 SP or more science and technology for 400 SP.
When asked Which
do you believe to be more befitting a SOLDIER member?, answer a person who
gives it all for 200 SP, or a person unafraid to challenge Shinra for 300 SP.
Crisis
Core: Final Fantasy VII Hint: Magic Pot DMW
When you encounter
the rare and hard-to-find Magic Pots in the game, you’re going to have to be
well-prepared to fight them. That’s because you need to attack them in a
certain order with certain attack types, but the payout is worth it, because
you’ll net a Magic Pot DMW. An easy way to acquire this DMW is to head to Mission 10-2-3 (Master Tonberry) and find the Magic Pot there. Then,
attack it in this order, and the DMW is yours: Fira, Gravity, Jump, Assault
Twister.
Crisis
Core: Final Fantasy VII Hint: Money Farming
A great way to get
as much money as you want is by attempting the following. Once you acquire the
spell called Quake, head to the Master Tonberry quest. Use Quake in every
battle, which should deal the maximum 9,999 HP of damage while using 58 MP. An
Ether costs 200 Gil, but a dead Tonberry is worth 500 Gil. You should therefore
make a profit of 700-1,200 HP per battle. Repeat this process as much as you
can to theoretically make as much money as you want.
Additionally, you
can just kill the Tonberries on mission 10-2-3 and not have to use any MP, therefore
saving any spent money. They only have 8,000-10,000 HP, and are easy to kill
without Quake by the time you acquire that spell.
Crisis
Core: Final Fantasy VII Easter Egg: Sephiroth Foreshadowing
When you get to the
part of the game where you have to assemble Aerith’s flower cart, you should
instead head back to the SOLDIER building and go to Lazard’s office. Walk up to
his desk, flip the camera around, and look at his computer screen. You’ll see a
picture of Sephiroth there, foreshadowing events to come.